Wednesday, May 22, 2013

Video Game Companies Leaving a Generation of Gamers Behind.

    Before Microsoft announced their new console the rumors were not good for core gamers from the beginning. The uphill battle they faced was going to be a hard one to get core gamers but it feels like they just waved the flag and are moving on to a new generation of younger hipper gamers. First at the event they don't even discuss anything about "always on" or the used game rumors. Then they do have a Q&A and announce that it won't be "always on" only to later say it will require some sort of internet connection within 24 hours or the console won't work (http://www.theverge.com/2013/5/22/4354796/xbox-one-always-online-requirement-used-games-confusion)

     My question here is how is this not considered an "always on" connection if not a bare bones version? My main problem with an always connected requirement is that we still don't have the infrastructure in place to handle this as people do still have only dial up as an option and secondly the companies themselves have proven that they can't handle the influx even with beta testing and stress testing(i.e. Diablo 3 and Simcity).

4 comments:

  1. I'm OK with the every 24hr connection thing. What I am worried about is; what is lost or locked if you don't connect every 24 hrs? If all achievements and progress are saved to the local hard drive and then, uploaded once reconnected, great. As long as I can easily switch to the offline state to play (like Steam) all is well on that front, for me.

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  2. PS4 is looking better now, for sure.

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  3. PS 4 at the moment does seem to have the edge right now.

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  4. If you want, check out my site GamertagRadio.com. We interviewed Aaron Greenberg of MS last week on this and a bunch of other topics concerning Xbox One.

    http://www.gamertagradio.com/new/2013/05/episode-385-podcast-exclusive-aaron-greenberg-on-xbox-one/

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